Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
[SIGN-UPS] CHASE FOR THE SILPH CUP
POSTED ON Oct 1, 2022 4:59:48 GMT
[nospaces] [attr="class","omgen"] [attr="class","omgentop"]SILPH CUP GUIDELINES [attr="class","omgenmid"] MAUVILLE CITY MEMBER-LED EVENT STARTS MID-OCTOBER ENDS TBD DECEMBER OVERVIEW
THE CHASE FOR THE SILPH CUP will be heavily using DICE ROLLS to determine outcomes. Pokémon types will have no bearing on the outcome of the race.[break][break]
Under no circumstances are WORK-IN-PROGRESS posts to be posted. Editing a post based on the outcome of a roll is CHEATING and will get your character immediately DISQUALIFIED. You should only make your post once you have finished editing it and are sure it has no mistakes in it.[break][break]
The guidelines have been designed so that players can make informed decisions and understand how the race will be moderated FAIRLY AND CONSISTENTLY. Additionally, balancing is still a work-in-progress and there may be imperfections. Data used from this race will be used to make tweaks for future races, if there is interest. [break][break]
If you want to see the racing system in action, check out any of Josh Devlin 's NON-TRADITIONAL gym challenges! They use a very similar version of this system, optimized for two racers.
SILPH CUP RULES PLEASE HEED the following rules below:[break][break]
[attr="class","ynospace"] - While Pokémon moves can be used in creative ways mid-race, attacking or otherwise sabotaging other racers is PROHIBITED.
- Salac Berries are PROHIBITED in this event.
- Teleportation and portals are PROHIBITED in all races.
- Pokémon that leave the course’s bounds (burrowing underneath the course, landing out of bounds after a jump, etc.) will be disqualified.
- Mega Evolution is allowed, but your Pokémon must start the race Mega Evolved, and the Mega Evolution will last for the entire race.
- Moves such as Quick Attack, Agility, Double Team, etc. that raise Speed, Evasion, or otherwise could reasonably be flavored as subjecting the user to a burst of speed are fair game, EXCEPT DURING THE FIRST LAP. These will be collectively referred to as "Boost moves".
- Players who miss a posting round will have their rolls for the round made by the Moderator, with no Boost being used. Players who miss a second posting round will receive a roll of 2 for that round. Players who miss a third posting round will be disqualified without prize.
[break][break] If you have any questions or suggestions for Boost moves I may have missed, send RAIKOURIDER a message on Discord! [break][break]
POKEMON PERFORMANCE CONCEPTS Pokémon will be ranked in these three skills. Each Pokémon will have a total of 8 ranks to distribute into them, with no more than 5 ranks in any one skill. The player determines this distribution at sign-up, and can be changed at any time prior to the sign-up deadline. Once the sign-up deadline has passed, these distributions will be locked in.[break][break]
[attr="class","ynospace"] - SPEED: This represents how fast a Pokémon can travel. Each rank of Speed adds 10 to all your rolls.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Every two ranks of Endurance lets you use a Boost move an additional time per race. Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 10.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 10. Reaction is expected to be the most common type of Obstacle.
[break][break] Each Pokémon will be ranked in the above three skills on a scale of E, D, C, B, A, and S, where E is the worst and S is the best. Each rank buys one letter grade.[break][break] If you need help coming up with a build, just ask RAIKOURIDER on Discord!
Sample builds
Balanced - Speed B / Endurance C / Reaction B
Pure Speed - Speed A / Endurance A / Reaction E[break]
Cornering Master - Speed D / Endurance C / Reaction S[break]
SCORING
RACERS' POSITION WILL BE TRACKED using a Track Point system. For more details on how scoring relates to the race structure, see the section below.[break][break]
AT THE END OF EVERY OBSTACLE, the Obstacle's Target Number, including modifiers from Endurance or Reaction ranks, is subtracted from the player's roll, including modifiers from Speed ranks and any Special modifiers that apply from the Obstacle itself. The difference becomes the player's Track Points for that Obstacle. [break][break]
100 TRACK POINTS corresponds to roughly one second of time differential ICly. [break][break]
BOOSTING AND BOOST MOVES
List of common Boost moves (Not comprehensive): [break] [break][break]
Each Pokémon will be able to use Boost moves two times, plus one additional time for every two ranks in Endurance. Ranks E-D can Boost twice in a race, ranks C-B can Boost three times, and ranks A-S can Boost four times. [break][break]
Using Boost moves is prohibited during the first lap of the race. Starting with the first Obstacle of the second lap, such moves will be permitted. [break][break]
Boosting during a Speed-based Obstacle will allow the player to roll with ADVANTAGE, making two sets of two rolls each and taking the higher set. [break][break]
Boosting during a Reaction or Endurance-based Obstacle will impose DISADVANTAGE, making two sets of two rolls and taking the lower set. If the Pokémon's lower roll passes the Obstacle, calculations for Track Points gained will use the higher roll instead.
[break][break]
RACE STRUCTURE Each player will be required to ROLL TWICE at the end of every post. The sum is noted, then modified according to the Pokémon’s skills.
[break]
At the start of the race, the Moderator will post the first course OBSTACLE: a prompt that presents a challenge for the racers to overcome. There will be one obstacle per posting round. Each obstacle will list the following information:[break][break]
- TARGET NUMBER: This is the number the racers need to roll at or above to overcome the obstacle without penalty. By default, a racer will lose 2 Track Points per point the Target Number is missed by. It is uncommon, but Obstacles can have multiple Target Numbers.
- INTENDED SKILL: This is the skill that will overcome the Obstacle (Speed, Endurance, or Reaction).[break][break]
- SPECIAL: Some Obstacles may favor certain kinds of Pokémon and/or carry penalties beyond loss of position. Any deviations from standard procedure while resolving Obstacles will be noted here. Conditions that risk a racer to be removed from the race completely will be marked in red.[break][break]
AFTER EACH OBSTACLE, a graphic showing teams' current position, time differential, and remaining Boosts will be shown. A sample of what this will look like is below:[break][break]
[break][break]
AFTER NINE OBSTACLES, players' total Track Points will determine finishing order. Ties will be broken by a roll-off on Discord.[break][break]
SAMPLE OBSTACLE
Player Prompt: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of![break][break]
Target Number: 110 (Reaction)[break][break]
Special: If the roll misses the Target Number by more than 30, an additional 2 Track Points are deducted for each point in excess of 30 the Target Number was missed by. Water-type Pokémon are not subject to this additional Track Point loss.[break][break][break][break]
Sample Obstacle[break]Resolution
Example without Boost:
Josh Devlin and Saber the Manectric approach the sample Obstacle above. Saber has the following build:[break] Speed: A[break] Endurance: B[break] Reaction: D[break][break]
His rolls for the post are 49 and 100, for a total of 149. His four ranks in Speed add 40 to that roll, making his total roll 189. His one rank in Reaction reduces the Target Number by 10, from 110 to 100.[break][break]
The new Target Number, 100, is subtracted from 189, meaning Josh and Saber will gain 89 Track Points on the Obstacle. Great racing, Josh!
[break][break]
Example with Boost:
Josh Devlin and Saber the Manectric approach the sample Obstacle above. Saber has the following build:[break] Speed: A[break] Endurance: B[break] Reaction: D[break][break]
It is the start of the last lap, and Josh and Saber are running a close second. He feels it is worth the risk to overtake the Rapidash in front of him for the lead. He chooses to have Saber initiate a Quick Attack before the sharp curve. His two sets of rolls are (70, 27; total 97) and (7, 21; total 28). Because this is a Reaction-based Obstacle, the lower set, the 28, is applied. His four ranks in Speed add 40 to this roll, making his total roll 68. His one rank in Reaction reduces the Target Number by 10, from 110 to 100.[break][break]
Because the Target Number is greater than the total roll, Josh and Saber will lose twice the difference in Track Points. However, this Obstacle does have a Special section that applies! Because Josh and Saber missed the Target Number by 32, which is greater than 30, they are subject to not only the 64 Track Point loss for missing the Target Number by 32, but an additional 4 Track Point loss for missing the Target Number by 2 points in excess of 30. His desperate bid does not pay off, and he is at risk of losing a lot of position.
EVENT REWARDS 1st place: Gold Trophy, Cool Contest Ribbon, 150 PD, 10 Infamy, 1 Harvested Figy Berry, 1 Priority/Speed+/Evasion+ Move[break][break]
2nd Place: Silver Plaque, 100 PD, 5 Infamy, 1 Premium Gacha Ticket, 1 Priority/Speed+/Evasion+ Move[break][break]
3rd Place: Bronze Plaque, 75 PD, 5 Infamy, 1 Harvested Salac Berry, 1 Priority/Speed+/Evasion+ Move[break][break]
Top 50%: 50 PD, 1 Gacha Ticket, 1 Priority/Speed+/Evasion+ Move[break][break]
Participation (not just one post): 50 PD, 1 Priority/Speed+/Evasion+ Move
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